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Framer Video Shaders — Chromatic Aberration on Moving Media with Realtime Preview cover
Framer update · 7 min read · 6 tags

Framer Video Shaders — Chromatic Aberration on Moving Media with Realtime Preview

Shaders now accept video alongside stills in the Insert panel's Media group — Chromatic Aberration leads with realtime playback, glass-like curvature, and dispersion controls you tune while footage loops.

update shaders motion design effects video

TL;DR — On August 11, 2026, Framer shipped Video Shaders: shaders now accept images and video under Insert → Media. Chromatic Aberration leads the rollout with realtime video preview while you edit, plus glass-like curvature and dispersion controls — high-fidelity lens effects on moving footage without leaving the canvas.

Framer’s shader library started with still-image heroes — gradients, holographic planes, and RGB split on photography. Video Shaders closes the gap between launch loops and static art direction: you can now run Chromatic Aberration on looping footage, watch properties update while the clip plays, and publish web-ready effects in seconds. The sections below translate the release into when video beats stills, how curvature and dispersion read on motion, and which remix-friendly templates give you a credible media hero to test against.

Video shaders at a glance

LensWhat shippedWhy it matters on client sites
Input typeImages and video under Media in InsertOne shader workflow for hero loops and still campaigns — no round-trip to motion tools for basic lens character
Lead shaderChromatic Aberration with video supportExtends the March image release to moving brand moments
New controlsGlass-like curvature and dispersionAdds optical depth beyond flat RGB split — reads premium on product reels and fashion loops
Editor UXRealtime video preview while tuning propertiesArt direction happens on motion, not from a frozen frame guess
Publish pathWeb-ready effects from the same canvasMarketing can ship cinematic heroes without a separate WebGL or After Effects pass
Prior shader releaseHow Video Shaders extend it
Chromatic Aberration (images)Same shader family — now accepts video fills plus curvature and dispersion
Shaders Insert panelMedia grouping clarifies image vs video inputs in one library surface
Holo ShaderHolo stays gradient-class; Video Shaders target footage and photography under Media

What video shaders change

1. Media replaces image-only mental models

Framer now groups images and video shader inputs under Media in the Insert panel. That naming shift matters for teams who treated shaders as hero still tools — the same Chromatic Aberration you auditioned on photography can sit on a looping background or product reel without switching effect stacks.

2. Chromatic Aberration leads with video-native controls

The August 11 update starts with Chromatic Aberration — sensible, because RGB split and lens fringe already had a clear art-direction language on stills. The addition of glass-like curvature and dispersion pushes the look toward premium optics rather than flat channel offset. On video, subtle curvature can sell depth; dispersion can echo anamorphic or prismatic briefs without rebuilding the hero in a motion suite.

3. Realtime preview while footage loops

Framer emphasizes that videos play in realtime as you edit shader properties. That is the practical unlock: distortion that reads fine on a poster frame can smear product detail once motion starts. Tuning while the loop runs catches edge cases — pulsing fringe, readable typography windows, and moments where the subject needs a calmer still.

4. High fidelity without a separate publish pipeline

Framer positions the release as high-fidelity effects, web-ready, published in seconds. For many marketing sites, that means one Framer project carries layout, CMS, and shader-treated video — valuable when launch timelines cannot absorb a round-trip export from Premiere or After Effects for a single hero band.

5. Changelog in designer language

ThemeParaphrased capabilityPractical takeaway
InputsImages + video under MediaPick footage when the brief demands motion; keep stills when performance or clarity wins
Lead effectChromatic Aberration on videoStart from modes you know on images — then tune curvature and dispersion for motion
ControlsGlass curvature, dispersionDocument approved ranges so client editors do not chase “more lens” into unreadable product shots
EditorLive preview on videoReview three loop cycles minimum before sign-off — fringe behaves differently frame to frame
LibraryFirst video-capable shader in the rolloutWatch Insert → Media for additional shaders — do not assume the whole library accepts video yet

How video shaders fit the shader library

If you are mapping Framer’s visual-effects timeline, treat Video Shaders as the motion layer on top of an already mature Insert → Shaders story. Logo Shaders animate marks; Holo paints iridescent planes; Chromatic Aberration split channels on stills. August 11 adds footage to that last lane — and reframes Chromatic Aberration with curvature and dispersion that read differently when pixels move.

For teams shipping shader-heavy launches, pair this release with our Shaders Insert panel guide so new editors know where Media lives relative to gradient and logo classes.

How to try video shaders from the Insert panel

  1. Open a project with a hero video — short loop, large fill, minimal competing effects.
  2. From Insert, open Media (or the shader path Framer groups under Media) and apply Chromatic Aberration to the video layer.
  3. Let the clip loop while you adjust curvature and dispersion at low strength — note readability on product edges and faces.
  4. Cycle familiar distortion modes from the image release if exposed — confirm which settings survive motion without smearing the subject.
  5. Preview desktop and mobile published views; if phones stutter, reduce simultaneous shader instances or swap to a calmer still on narrow breakpoints.

New to Framer? Start free on Framer and remix one of the templates below so you are not inventing a launch layout from scratch.

Three workflow recipes to try this week

Recipe 1

Cinematic hero loop for a product drop

Marketing wants a looping reel behind headline and CTA, with lens character that feels premium—not a broken export.

  1. Place Chromatic Aberration on a short hero loop under Insert → Media.
  2. Tune curvature and dispersion while the clip plays; pause when product silhouettes stay readable for three loops.
  3. Keep typography on a darkened or blurred backing so RGB fringe does not compete with the headline.
Recipe 2

Fashion or editorial reel with glass dispersion

A creative director references prismatic glass and anamorphic fringe on moving lookbook footage.

  1. Start dispersion low and increase until fringe hugs edges without washing skin tones.
  2. Pair with restrained type scales so motion and shader energy carry the first screen.
  3. Document approved curvature ranges in component notes for client editors.
Recipe 3

Performance-aware fallback for mobile

Desktop can carry full video plus shader; mobile budgets need a credible compromise.

  1. Ship the richest curvature and dispersion only on desktop breakpoints.
  2. On narrow viewports, crossfade to an undistorted still frame or lighter dispersion.
  3. Avoid stacking Video Shaders with Holo or Logo Shaders in the same viewport.

Who benefits most

  • Product marketers refreshing launch pages where looping hero video replaces static key art.
  • Brand and motion designers who previously exported lens treatments from other tools just to place them on web heroes.
  • Creative agencies standardizing Media shader presets across remix files — curvature and dispersion give clients clearer vocabulary than “more RGB.”
  • Portfolio and studio sites where showreel loops deserve the same shader polish as still case-study photography.

Framer templates for video-shader launches

These files already lean on bold heroes or media-forward sections — useful sandboxes for Video Shaders without rebuilding page scaffolding.

Hungry for more curated starting points? Browse Framer template roundups or open the full template directory.

Official Framer resources worth bookmarking

More reading on yoframer

The bottom line

Video Shaders extend Framer’s Media lane so Chromatic Aberration runs on moving footage — with realtime preview, glass-like curvature, and dispersion you tune while the loop plays. Treat video shaders as hero media tools: keep subjects readable, test on real devices, and remix templates that already expect motion-forward storytelling.

Get started free on Framer →

Frequently Asked Questions

Short answers about Framer Video Shaders — the August 11, 2026 release that lets Chromatic Aberration accept video and images under Insert → Media, realtime preview while editing, and new curvature and dispersion controls.

What are Framer Video Shaders?
Framer announced Video Shaders on August 11, 2026 at https://www.framer.com/updates/video-shaders. Shaders in Framer can now accept both images and video, grouped under Media in the Insert panel. Chromatic Aberration is the first shader updated with video support plus new glass-like curvature and dispersion properties.
How is Video Shaders different from the original Chromatic Aberration release?
The March 2026 Chromatic Aberration launch focused on still image assets with Radial, Swirl, Horizontal, and Vertical modes. Video Shaders extends that shader to moving footage, adds curvature and dispersion controls, and plays video in realtime while you edit properties. See /framer-updates/framer-chromatic-aberration-shader-update/ for the image-only baseline.
Where do I add Video Shaders in Framer?
Framer groups image and video shader inputs under Media in the Insert panel. Open Insert, choose the Media shader path, apply Chromatic Aberration to a video layer, and tune curvature and dispersion while the clip loops in the editor.
Do videos preview in realtime while I edit shader properties?
Yes. Framer's August 11 release notes state that videos play in realtime as you adjust properties — a meaningful shift from guessing how motion will look after publish. Still sanity-check on published preview and mid-range phones before client sign-off.
Will Video Shaders hurt published-site performance?
Video plus GPU shaders adds decode and render work. Use one focal hero loop, compress source footage responsibly, and test on real hardware. Avoid stacking multiple heavy shader instances over full-bleed video on narrow breakpoints.
Which Framer shaders support video today?
Framer's launch post names Chromatic Aberration as the first shader updated for video with the new Media grouping. Other library shaders may follow; confirm in Insert → Media before assuming every shader accepts footage.
Where can I read Framer's official Video Shaders release notes?
The canonical post is at https://www.framer.com/updates/video-shaders. Browse adjacent shader releases at https://www.framer.com/updates and our editorial hub at /framer-updates/.

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Browse every free Framer template in the free Framer templates hub and full directory, or open the full Framer updates index.

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